顏色感測器
顏色感測器會看向地板,讓機器人知道哪裡有坑洞、沼澤和通道。它其實是一台只有一個像素、朝下的攝影機。在入門機器人上,它的名稱是 color,位於機器人前端,這樣就能在輪子到達坑洞之前先看到它。
from controller import Robot
robot = Robot()timeStep = int(robot.getBasicTimeStep())
colorSensor = robot.getDevice("color")colorSensor.enable(timeStep)
while robot.step(timeStep) != -1: image = colorSensor.getImage() # A single pixel r = colorSensor.imageGetRed(image, 1, 0, 0) g = colorSensor.imageGetGreen(image, 1, 0, 0) b = colorSensor.imageGetBlue(image, 1, 0, 0) print("r:", r, "g:", g, "b:", b)#include <iostream>#include <webots/Robot.hpp>#include <webots/Camera.hpp>
using namespace webots;using namespace std;
int main() { Robot *robot = new Robot(); int timeStep = (int)robot->getBasicTimeStep();
Camera *colorSensor = robot->getCamera("color"); colorSensor->enable(timeStep);
while (robot->step(timeStep) != -1) { const unsigned char *image = colorSensor->getImage(); // A single pixel int r = Camera::imageGetRed(image, 1, 0, 0); int g = Camera::imageGetGreen(image, 1, 0, 0); int b = Camera::imageGetBlue(image, 1, 0, 0); cout << "r: " << r << " g: " << g << " b: " << b << endl; }
delete robot; return 0;}這些數值是用入門機器人在 world2.wbt 上測得的:
| 地板 | 紅 | 綠 | 藍 |
|---|---|---|---|
| 一般地板 | 252 | 252 | 252 |
| 沼澤 | 245 | 222 | 142 |
| 區域 1 與 2 之間的通道(藍色) | 91 | 91 | 255 |
| 區域 2 與 3 之間的通道(紫色) | 193 | 91 | 251 |
| 區域 1 與 4 之間的通道(綠色) | 48 | 255 | 48 |
| 區域 3 與 4 之間的通道(紅色) | 255 | 91 | 91 |
坑洞有黑色的邊緣,所以在坑洞前方,地板會先變暗。對這個感測器來說,檢查點看起來幾乎和一般地板一樣,所以請在你的世界中的檢查點上進行校正。
範例:觀察地板
Section titled “範例:觀察地板”這個程式會讓機器人往前走,每當地板改變時就印出地板的顏色,並在看到坑洞時停下來:
from controller import Robot
robot = Robot()timeStep = int(robot.getBasicTimeStep())
colorSensor = robot.getDevice("color")colorSensor.enable(timeStep)leftWheel = robot.getDevice("left wheel motor")rightWheel = robot.getDevice("right wheel motor")leftWheel.setPosition(float("inf"))rightWheel.setPosition(float("inf"))
def floorType(r, g, b): # Tune these ranges for your own robot and worlds brightness = (r + g + b) / 3 if brightness < 80: return "hole" if r > 220 and g > 200 and b < 190: return "swamp" if b > 220 and g < 130: return "purple passage" if r > 150 else "blue passage" if r > 220 and g < 130 and b < 130: return "red passage" if g > 220 and r < 100 and b < 100: return "green passage" return "floor"
leftWheel.setVelocity(3.0)rightWheel.setVelocity(3.0)last = None
while robot.step(timeStep) != -1: image = colorSensor.getImage() floor = floorType(colorSensor.imageGetRed(image, 1, 0, 0), colorSensor.imageGetGreen(image, 1, 0, 0), colorSensor.imageGetBlue(image, 1, 0, 0)) if floor != last: print("Floor:", floor) last = floor if floor == "hole": # Stop before falling in leftWheel.setVelocity(0) rightWheel.setVelocity(0) break#include <iostream>#include <cmath>#include <string>#include <webots/Robot.hpp>#include <webots/Camera.hpp>#include <webots/Motor.hpp>
using namespace webots;using namespace std;
// Tune these ranges for your own robot and worldsstring floorType(int r, int g, int b) { int brightness = (r + g + b) / 3; if (brightness < 80) return "hole"; if (r > 220 && g > 200 && b < 190) return "swamp"; if (b > 220 && g < 130) return r > 150 ? "purple passage" : "blue passage"; if (r > 220 && g < 130 && b < 130) return "red passage"; if (g > 220 && r < 100 && b < 100) return "green passage"; return "floor";}
int main() { Robot *robot = new Robot(); int timeStep = (int)robot->getBasicTimeStep();
Camera *colorSensor = robot->getCamera("color"); colorSensor->enable(timeStep); Motor *leftWheel = robot->getMotor("left wheel motor"); Motor *rightWheel = robot->getMotor("right wheel motor"); leftWheel->setPosition(INFINITY); rightWheel->setPosition(INFINITY);
leftWheel->setVelocity(3.0); rightWheel->setVelocity(3.0); string last;
while (robot->step(timeStep) != -1) { const unsigned char *image = colorSensor->getImage(); string floor = floorType(Camera::imageGetRed(image, 1, 0, 0), Camera::imageGetGreen(image, 1, 0, 0), Camera::imageGetBlue(image, 1, 0, 0)); if (floor != last) { cout << "Floor: " << floor << endl; last = floor; } if (floor == "hole") { // Stop before falling in leftWheel->setVelocity(0); rightWheel->setVelocity(0); break; } }
delete robot; return 0;}