Navigate the maze
In this tutorial you build a complete program, step by step. The robot drives around the maze avoiding walls and holes, and reports anything that looks like a wall token. It is the program you ran in Your first run.
It uses the starter robot, and what you learned in Movement and Sensors.
The complete program: maze.py · maze.cpp
The field
Section titled “The field”Run it on world1.wbt, which looks like this:

Step by step
Section titled “Step by step”1. Setup
Section titled “1. Setup”First, the program creates the robot, gets the wheel motors and lets them turn without limit. speeds holds the speed of each wheel, which the rest of the program changes. reported remembers where the robot has already reported a token.
from controller import Robotimport structimport numpy as npimport cv2 as cv
robot = Robot()timeStep = 32 # Milliseconds between stepsmaxVelocity = 6.28 # The maximum speed of the wheels, in radians per second
leftWheel = robot.getDevice("left wheel motor")rightWheel = robot.getDevice("right wheel motor")leftWheel.setPosition(float("inf")) # Let the wheels turn without limitrightWheel.setPosition(float("inf"))
speeds = [maxVelocity, maxVelocity] # [left wheel speed, right wheel speed]reported = [] # Positions where a token has already been reported#include <array>#include <cmath>#include <cstring>#include <vector>#include <opencv2/opencv.hpp>#include <webots/Robot.hpp>#include <webots/Motor.hpp>#include <webots/DistanceSensor.hpp>#include <webots/Camera.hpp>#include <webots/Emitter.hpp>#include <webots/GPS.hpp>
using namespace webots;using namespace std;
Robot *robot = new Robot();const int timeStep = 32; // Milliseconds between stepsconst double maxVelocity = 6.28; // The maximum speed of the wheels, in radians per second
Motor *leftWheel = robot->getMotor("left wheel motor");Motor *rightWheel = robot->getMotor("right wheel motor");
double speeds[2] = {maxVelocity, maxVelocity}; // {left wheel speed, right wheel speed}vector<array<int, 2>> reported; // Positions where a token has already been reported2. Sensors
Section titled “2. Sensors”Next, it gets and enables the sensors of the starter robot:

leftDist = robot.getDevice("leftDist")frontDist = robot.getDevice("frontDist")rightDist = robot.getDevice("rightDist")camera = robot.getDevice("camera")colorSensor = robot.getDevice("color")gps = robot.getDevice("gps")emitter = robot.getDevice("emitter") # The emitter does not need to be enabled
for sensor in [leftDist, frontDist, rightDist, camera, colorSensor, gps]: sensor.enable(timeStep)DistanceSensor *leftDist = robot->getDistanceSensor("leftDist");DistanceSensor *frontDist = robot->getDistanceSensor("frontDist");DistanceSensor *rightDist = robot->getDistanceSensor("rightDist");Camera *camera = robot->getCamera("camera");Camera *colorSensor = robot->getCamera("color");GPS *gps = robot->getGPS("gps");Emitter *emitter = robot->getEmitter("emitter"); // The emitter does not need to be enabled
void enableSensors() { leftDist->enable(timeStep); frontDist->enable(timeStep); rightDist->enable(timeStep); camera->enable(timeStep); colorSensor->enable(timeStep); gps->enable(timeStep);}3. Moves
Section titled “3. Moves”These functions change the speeds to turn and spin. delay keeps the robot doing the same thing for a given number of milliseconds, and getBrightness reads the colour sensor as a single value from 0 (black) to 255 (white).
def turnRight(): speeds[0] = 0.6 * maxVelocity speeds[1] = -0.2 * maxVelocity
def turnLeft(): speeds[0] = -0.2 * maxVelocity speeds[1] = 0.6 * maxVelocity
def spin(): speeds[0] = 0.6 * maxVelocity speeds[1] = -0.6 * maxVelocity
def delay(ms): start = robot.getTime() while robot.step(timeStep) != -1: if (robot.getTime() - start) * 1000 > ms: break
def getBrightness(): image = colorSensor.getImage() return colorSensor.imageGetGray(image, colorSensor.getWidth(), 0, 0) # 0 (black) to 255 (white)void turnRight() { speeds[0] = 0.6 * maxVelocity; speeds[1] = -0.2 * maxVelocity;}
void turnLeft() { speeds[0] = -0.2 * maxVelocity; speeds[1] = 0.6 * maxVelocity;}
void spin() { speeds[0] = 0.6 * maxVelocity; speeds[1] = -0.6 * maxVelocity;}
void delay(int ms) { double start = robot->getTime(); while (robot->step(timeStep) != -1) { if ((robot->getTime() - start) * 1000 > ms) break; }}
int getBrightness() { const unsigned char *image = colorSensor->getImage(); return Camera::imageGetGray(image, colorSensor->getWidth(), 0, 0); // 0 (black) to 255 (white)}4. Seeing a token
Section titled “4. Seeing a token”This function looks for wall tokens in a camera image. Tokens are bright squares on dark walls, so it looks for bright shapes that are roughly square and do not touch the edge of the image, where the floor usually is.
def seesToken(image): height, width = camera.getHeight(), camera.getWidth() image = np.frombuffer(image, np.uint8).reshape((height, width, 4)) # BGRA image for OpenCV gray = cv.cvtColor(image, cv.COLOR_BGRA2GRAY) _, bright = cv.threshold(gray, 200, 255, cv.THRESH_BINARY) # Bright parts in white contours, _ = cv.findContours(bright, cv.RETR_EXTERNAL, cv.CHAIN_APPROX_SIMPLE) for contour in contours: x, y, w, h = cv.boundingRect(contour) if x == 0 or y == 0 or x + w == width or y + h == height: continue # Shapes touching the edge of the image are usually the floor if cv.contourArea(contour) > 40 and 0.65 < w / h < 1.5: return True # A bright, roughly square shape on a wall return Falsebool seesToken(const unsigned char *image) { int height = camera->getHeight(), width = camera->getWidth(); cv::Mat frame(height, width, CV_8UC4, (void *)image); // BGRA image for OpenCV cv::Mat gray, bright; cv::cvtColor(frame, gray, cv::COLOR_BGRA2GRAY); cv::threshold(gray, bright, 200, 255, cv::THRESH_BINARY); // Bright parts in white vector<vector<cv::Point>> contours; cv::findContours(bright, contours, cv::RETR_EXTERNAL, cv::CHAIN_APPROX_SIMPLE); for (const auto &contour : contours) { cv::Rect box = cv::boundingRect(contour); if (box.x == 0 || box.y == 0 || box.x + box.width == width || box.y + box.height == height) continue; // Shapes touching the edge of the image are usually the floor double ratio = (double)box.width / box.height; if (cv::contourArea(contour) > 40 && ratio > 0.65 && ratio < 1.5) return true; // A bright, roughly square shape on a wall } return false;}This is a simple start: it cannot tell the symbols apart, and it does not see cognitive targets well. The Wall Tokens tutorial shows how to do better.
5. Reporting
Section titled “5. Reporting”To score a token, the robot must stop for more than 1 second, and send its position and the type of the token. Each token can only be scored once, and reporting it again costs 5 points, so the program remembers where it has reported. Communication explains these messages.
def report(tokenType): leftWheel.setVelocity(0) # Stop for more than 1 second rightWheel.setVelocity(0) delay(1300) x = int(gps.getValues()[0] * 100) # Meters to centimeters z = int(gps.getValues()[2] * 100) emitter.send(struct.pack("i i c", x, z, tokenType.encode())) robot.step(timeStep) reported.append((x, z))
def alreadyReported(): # Reporting the same token again is a misidentification x = gps.getValues()[0] * 100 z = gps.getValues()[2] * 100 return any(abs(x - rx) < 12 and abs(z - rz) < 12 for rx, rz in reported) # Closer than 1 tilevoid report(char tokenType) { leftWheel->setVelocity(0); // Stop for more than 1 second rightWheel->setVelocity(0); delay(1300); int x = (int)(gps->getValues()[0] * 100); // Meters to centimeters int z = (int)(gps->getValues()[2] * 100); char message[9]; memcpy(&message[0], &x, 4); memcpy(&message[4], &z, 4); message[8] = tokenType; emitter->send(message, 9); robot->step(timeStep); reported.push_back({x, z});}
bool alreadyReported() { // Reporting the same token again is a misidentification double x = gps->getValues()[0] * 100, z = gps->getValues()[2] * 100; for (const auto &position : reported) if (fabs(x - position[0]) < 12 && fabs(z - position[1]) < 12) // Closer than 1 tile return true; return false;}6. The main loop
Section titled “6. The main loop”Finally, the main loop puts everything together. Each step, it starts at full speed, turns away from walls, turns back from holes, and reports what the camera sees when it is close to a wall in front.
while robot.step(timeStep) != -1: speeds[0] = maxVelocity speeds[1] = maxVelocity
if leftDist.getValue() < 0.05: # Wall on the left: turn right turnRight() if rightDist.getValue() < 0.05: # Wall on the right: turn left turnLeft() if frontDist.getValue() < 0.05: # Wall in front: spin spin()
if getBrightness() < 80: # Black floor: turn away from the hole spin() leftWheel.setVelocity(speeds[0]) rightWheel.setVelocity(speeds[1]) delay(600)
# Close to a wall, and something on it: report it if frontDist.getValue() < 0.07 and not alreadyReported() and seesToken(camera.getImage()): report("H") # The type cannot be told yet, so guess "H"
leftWheel.setVelocity(speeds[0]) rightWheel.setVelocity(speeds[1])int main() { enableSensors(); leftWheel->setPosition(INFINITY); // Let the wheels turn without limit rightWheel->setPosition(INFINITY);
while (robot->step(timeStep) != -1) { speeds[0] = maxVelocity; speeds[1] = maxVelocity;
if (leftDist->getValue() < 0.05) // Wall on the left: turn right turnRight(); if (rightDist->getValue() < 0.05) // Wall on the right: turn left turnLeft(); if (frontDist->getValue() < 0.05) // Wall in front: spin spin();
if (getBrightness() < 80) { // Black floor: turn away from the hole spin(); leftWheel->setVelocity(speeds[0]); rightWheel->setVelocity(speeds[1]); delay(600); }
// Close to a wall, and something on it: report it if (frontDist->getValue() < 0.07 && !alreadyReported() && seesToken(camera->getImage())) report('H'); // The type cannot be told yet, so guess 'H'
leftWheel->setVelocity(speeds[0]); rightWheel->setVelocity(speeds[1]); }
delete robot; return 0;}How well does it do?
Section titled “How well does it do?”This robot wanders: it does not know where it has been, and it guesses the type of every victim. It gets stuck sometimes, and the game moves it back to a checkpoint after 20 seconds. That is fine for a first program.
Try it
Section titled “Try it”- Find the best speeds and distances for your robot.
- Follow the wall on one side: keep the side sensor at a constant distance, and turn when the front sensor sees a wall.
- Change the speed depending on how close the walls are.
Then, learn to score points in Communication.
